Documentation

Create Layers

01. MASTER LAYERS AND CONTENT

0001

TMP (Temporary)

Used for non-renderable or workflow-related objects.

DeleteHelpersHideMisc

Keeps technical objects separated from geometry.

0010

Cameras

Handles all camera-related objects and shot management.

AnimatedStillMisc

Separates cameras based on usage for easier management.

0100

Lighting

Organizes all lighting elements and environment setups.

SunEnvironmentFillAccent

Provides a structured setup for rendering control.

0200

Arch (Architecture)

The core architectural geometry group.

WallsFloorsRoofGlassDoorsStairs

Building elements grouped by construction type.

0400

Site

Exterior environment and terrain components.

RoadsSidewalkSignageTopoFence

Organizes all external environment elements.

0500

Entourage

Decorative secondary objects and scene enhancements.

FurnitureLandscapeVehiclesFixtures

Groups non-structural elements that enhance the scene.

0600

Animation

All animation-related systems and simulations.

BonesClothPhysicsPeopleFX

Keeps simulations isolated from static geometry.

0700

Design Info

2D reference drawings and technical documentation.

PlansSectionsCivilLandscape

Stores reference drawings inside the 3D scene.

02. HOW IT WORKS (IN PRACTICE)

01Checks if existing layers match the standard.
02Automatically creates missing master layers.
03Generates all corresponding child layers based on the hierarchy.
04Assigns child layers to parent master groups.
05Optionally assigns specific colors per category group for visual grouping.
Result: A fully organized, production-ready layer structure in seconds.

In Simple Terms

The tool automatically lets you build a complete, industry-standard layer structure in your scene. Everything, from walls and furniture to lights and cameras, is sorted into clearly defined categories, making your file cleaner, easier to manage, and ready for production.